Watch them all in this YouTube Playlist
OTOY | GTC 2020 Fall - The Future of GPU Rendering and Real-Time Raytracing
OTOY | GTC 2020: Real-Time Raytracing, Holographic Displays, Light Field Media and RNDR Network (written summary)
OTOY Interview | Intel® CREATE 2019 | Intel Graphics
OTOY | SIGGRAPH 2019 - Real-Time Raytracing, Holographic Displays and Light Field Media (written summary)
OTOY | GTC 2019 - Real-Time Raytracing, Holographic Displays and Light Field Media (written summary) (slide deck traversal)
Octane 2019 for Unity: Cinematic & holographic media on the RNDR blockchain - Unity at GDC 2019
Octane 2018 for Unity: Cinematic and holographic media on the RNDR Blockchain - Unite LA
OTOY | GTC 2018 - Light Field Rendering and Streaming for VR and AR (written summary)
OTOY | GTC 2018 - Real-Time Raytracing and RNDR: the Path to Holographic Media (crash course on RNDR, written summary from Siggraph 2018)
Unity at GDC - Lunch and Learn: OTOY shares rendering best practices
Unity at GDC - OctaneRender for Unity: The future of real-time rendering (written summary)
Unite Austin 2017 - OctaneRender for Unity: Real-time Cinematic Raytracing
Vision 2017 - Unity + Octane: The Path to Holographic Cinematic Rendering
OTOY | GTC 2017 - Light Field Rendering and Streaming for VR and AR
OTOY | GTC 2017 - The Future of GPU Rendering in 2017 and Beyond
Unite 2016 Keynote - Timeline Demo, OTOY Octane Renderer Demo [7/11]
OTOY | SIGGRAPH 2016 - Light Field Rendering and Streaming for VR & AR
OTOY | GTC 2016 - Light Field Rendering and Streaming for VR and AR
OTOY | GTC 2016 - The Future of GPU Rendering in 2016 and Beyond
OTOY | GTC 2015 - So You Want to Create the Holodeck? A Closer Look at OTOY's Lightfield Technology
OTOY | SIGGRAPH 2014 - From Tent-Pole to Indie: How OctaneRender is Changing the Industry
OTOY | GTC 2014 - Leveraging GPUs on Amazon Web Services for Media and Entertainment
OTOY | SIGGRAPH 2013 - The Convergence of Cinema and Games: From Performance Capture to Final Render
GTC 2013: OTOY's OctaneRender presented at Nvidia GTC Keynote
OTOY | GTC 2013 - The Convergence of Cinema and Games: From Performance Capture to Final Render
OTOY | GDC 2006 - Deploying 3D Games and Virtual Worlds in the Web Browser
The following videos from the CEO of u/OTOY, Jules Urbach, provide a high-level view of the project:
RNDR Roadmap Presentations 2020: